I’m a Computer Games Design student with a passion in Narrative and Level Design. My skills in game development have been refined over the last five years, using industry-standard programs like Autodesk 3DS Max, Unreal Engine 4 & 5, Unity, Adobe Photoshop, Adobe Substance Painter, and GitHub.
Outside of my studies, I’ve taught myself how to use editing and video software like Capcut and Adobe Premiere Pro for my own creative projects. I am also an aspiring voice actor.