I have really enjoyed level designing throughout game development. I love how you can create a world and be creative through your imagination—it’s unique, interesting, and fun.
I am passionate about designing worlds and have taken on the responsibility of leading a The Last Crew project. It is challenging, but in all the right ways.
Building games within a team is an exciting experience, especially when engaging with each other’s views and ideas. No idea is a silly idea; everything can be implemented in a game.
Working on The Last Crew and being the Lead Designer/Project Manager inspirations come from Subnautica and the movie the Martian.