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Tyreece Scarlett

Computer Games Design
Team Roles
3D Artist / Texture Artist
Top Skills
2D Illustration / 3D Modelling / 3D Rigging / 3DS Max / Blender / GitHub / Substance Painter / Unity

Tyreece Scarlett

Computer Games Design
Team Roles
3D Artist / Texture Artist
Top Skills
2D Illustration / 3D Modelling / 3D Rigging / 3DS Max / Blender / GitHub / Substance Painter / Unity

About Me

My name is Tyreece Scarlett. I am currently studying Game Design at the University of Gloucestershire, with a strong passion for 3D modelling and animation. Although my academic focus is in game design, I have also created pixel art and traditional visual art on paper, allowing me to explore different styles and techniques beyond digital spaces. I enjoy blending traditional and modern approaches, whether it’s crafting detailed 3D assets, texturing, pixel art, or physical artwork. My goal is to bring imaginative concepts to life and continuously expand my skills across various areas of game development and art. In the future, I aim to work in a creative studio environment or as part of an indie team, where I can contribute to exciting projects and continue growing as an artist and developer.

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Member of TLC

We are a team of enthusiastic game developers, trying to enter the market with our brand new game The Last Case. Our team is comprised of four core members each with our own specific roles, each highlighting our strengths. There is the main Game Designer Tyreece Scarlet, who has handled our modelling and overall design of the game aiding the development of the game flow and overall loop. Next is our other Game Designer Ryan McNab, who is specialising in photogrammetry adding an extra layer of detail and realism to our products style and feel, these models are used as a core aspect of our game. After that is our first Programmer Alec Robinson, who has handled all the player mechanics as well as a mixture of contribution towards other parts such as camera work and UI elements as well as some puzzle creation, Finally is our last Programmer Lewis Jones, who has worked on the puzzle mechanics primarily as well as similarly worked on the other key parts to our game such as UI.

Member of TLC

We are a team of enthusiastic game developers, trying to enter the market with our brand new game The Last Case. Our team is comprised of four core members each with our own specific roles, each highlighting our strengths. There is the main Game Designer Tyreece Scarlet, who has handled our modelling and overall design of the game aiding the development of the game flow and overall loop. Next is our other Game Designer Ryan McNab, who is specialising in photogrammetry adding an extra layer of detail and realism to our products style and feel, these models are used as a core aspect of our game. After that is our first Programmer Alec Robinson, who has handled all the player mechanics as well as a mixture of contribution towards other parts such as camera work and UI elements as well as some puzzle creation, Finally is our last Programmer Lewis Jones, who has worked on the puzzle mechanics primarily as well as similarly worked on the other key parts to our game such as UI.

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