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Shubham

MSc Game Development
Team Roles
3D Artist
Top Skills
3D Modelling / Photoshop CC / Substance Designer / Substance Painter / ZBrush

Shubham

MSc Game Development
Team Roles
3D Artist
Top Skills
3D Modelling / Photoshop CC / Substance Designer / Substance Painter / ZBrush

About Me

 I am a  3D Artist with  professional experience in 3D modeling, texturing, and sculpting. Proficient in industry-standard software, I specialize in creating optimized, game-ready assets with a strong focus on PBR texturing, UV unwrapping, and real-time rendering. Currently perusing M Sc. Game development degree from University of Gloucestershire. My background includes developing assets for titles like WWE Mobile and Borderlands 2. I specialized in hard-surface modeling and environment assets, and also contributed to photogrammetry workflows for AR projects. In my freelance work, I created custom 3D models tailored for Unity and Unreal, always focused on low-poly efficiency and real-time rendering. I continue to sharpen my skills in game art production and collaborate on team projects. I take pride in my eye for detail, understanding of art fundamentals like composition and color theory, and ability to adapt to various visual styles while meeting project specifications.  

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Member of BluTale Studios

BluTale Studios are made up of four level 7 students and five contractors, working on a top-down game inspired by classic Zelda titles. The team includes passionate and talented 3D artists and programmers. Come to our stand at GAMEX to have a go at B.L.U. and we’ll answer any questions you may have about the project and our individual roles.

Member of BluTale Studios

BluTale Studios are made up of four level 7 students and five contractors, working on a top-down game inspired by classic Zelda titles. The team includes passionate and talented 3D artists and programmers. Come to our stand at GAMEX to have a go at B.L.U. and we’ll answer any questions you may have about the project and our individual roles.

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