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Ryan McNab

Computer Games Programming
Team Roles
Environment Artist / Game Designer
Top Skills
3D Modelling / Blender / UI Design / Unreal Engine

Ryan McNab

Computer Games Programming
Team Roles
Environment Artist / Game Designer
Top Skills
3D Modelling / Blender / UI Design / Unreal Engine

About Me

Hello my name is Ryan McNab. I am 21 from Wolverhampton, studying Computer Games Programming at the University of Gloucestershire, UK. I am a collaborative and enthusiastic games developer, passionate about the gaming industry and enjoy working with people from all backgrounds as well as experiencing new challenges and taking advantage of novel opportunities.

I am confident in working in both Unreal Engine (blueprinting) and Unity (C#), creating realistic 3D models using both photogrammetry and LiDAR, hard surface modelling ,box modelling and shaders in Blender.

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Member of TLC

We are a team of enthusiastic game developers, trying to enter the market with our brand new game The Last Case. Our team is comprised of four core members each with our own specific roles, each highlighting our strengths. There is the main Game Designer Tyreece Scarlet, who has handled our modelling and overall design of the game aiding the development of the game flow and overall loop. Next is our other Game Designer Ryan McNab, who is specialising in photogrammetry adding an extra layer of detail and realism to our products style and feel, these models are used as a core aspect of our game. After that is our first Programmer Alec Robinson, who has handled all the player mechanics as well as a mixture of contribution towards other parts such as camera work and UI elements as well as some puzzle creation, Finally is our last Programmer Lewis Jones, who has worked on the puzzle mechanics primarily as well as similarly worked on the other key parts to our game such as UI.

Member of TLC

We are a team of enthusiastic game developers, trying to enter the market with our brand new game The Last Case. Our team is comprised of four core members each with our own specific roles, each highlighting our strengths. There is the main Game Designer Tyreece Scarlet, who has handled our modelling and overall design of the game aiding the development of the game flow and overall loop. Next is our other Game Designer Ryan McNab, who is specialising in photogrammetry adding an extra layer of detail and realism to our products style and feel, these models are used as a core aspect of our game. After that is our first Programmer Alec Robinson, who has handled all the player mechanics as well as a mixture of contribution towards other parts such as camera work and UI elements as well as some puzzle creation, Finally is our last Programmer Lewis Jones, who has worked on the puzzle mechanics primarily as well as similarly worked on the other key parts to our game such as UI.

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