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Louis Peters

Computer Games Design
Team Roles
Audio Designer / UI Artist
Top Skills
Audacity / Blender / Graphic Design / UI Design

Louis Peters

Computer Games Design
Team Roles
Audio Designer / UI Artist
Top Skills
Audacity / Blender / Graphic Design / UI Design

About Me

I am an aspiring Games Designer with a passion for UI design and Audio Design. The Persona franchise and their interactive, intuitive UI design really inspired me to create unique artwork for my UI and Games like Resident Evil, Silent Hill and Alien: Isolation with their uses of noise and silence continue to inspire my want to develop my skills within sound to create immersive horror experiences.

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Member of Small Bag O' Peas

Made up of 7 final year students, 1 contractor, and boundless energy, we are a fun and gameplay-first small indie team called Small Bag O’ Peas! Our team includes talented programmers and designers with industry experience thanks to placement, and various artists who each bring different specialties, from 2D concept art to 3D environment art to animation, everyone plays a vital role! We look forward to meeting you and gaining valuable feedback to improve our flagship title: Dance Brawler! Come and play our game at GAMEX for free goodies and a chance to win a prize! Based in Cheltenham, Gloucestershire, most team members are fully in-studio, with a couple hybrid roles in the team for balance.

Member of Small Bag O' Peas

Made up of 7 final year students, 1 contractor, and boundless energy, we are a fun and gameplay-first small indie team called Small Bag O’ Peas! Our team includes talented programmers and designers with industry experience thanks to placement, and various artists who each bring different specialties, from 2D concept art to 3D environment art to animation, everyone plays a vital role! We look forward to meeting you and gaining valuable feedback to improve our flagship title: Dance Brawler! Come and play our game at GAMEX for free goodies and a chance to win a prize! Based in Cheltenham, Gloucestershire, most team members are fully in-studio, with a couple hybrid roles in the team for balance.

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