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Jason Cogley

Computer Games Design
Team Roles
Game Designer / Level Designer / UX Designer
Top Skills
3D Modelling / 3DS Max / Unity / Unreal Engine

Jason Cogley

Computer Games Design
Team Roles
Game Designer / Level Designer / UX Designer
Top Skills
3D Modelling / 3DS Max / Unity / Unreal Engine

About Me

Hi,

I am Jason Cogley,

I currently am finishing my final year of computer games design for a bachelors. I enjoy deigning levels, exploring game engines, making models, texturing and  animation.

Driven by a lifelong passion for gaming, I am eager to channel my creativity and technical skills into the computer game design industry. My dedication to gaming growing up has fuelled my desire to create engaging and innovative experiences for players worldwide. I am motivated by the opportunity to collaborate with like-minded professionals and contribute to the evolution of gaming. I am committed to bringing my unique perspective and enthusiasm to a dynamic team, aiming to shape the future of gaming and deliver unforgettable experiences to players.

I specialise in mainly level design and game balancing with a secondary skill set of modelling, texturing and animation using 3ds max.

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Member of MorphZone

We are a passionate indie game development team crafting a mystical, narrative-driven experience where magic meets transformation.

Our project, Ascendancy: The Key Quest, is a fantasy-adventure game that plunges players into an epic world where they must morph into powerful animals, and solve ancient puzzles to overcome dark forces threatening the realm.

Member of MorphZone

We are a passionate indie game development team crafting a mystical, narrative-driven experience where magic meets transformation.

Our project, Ascendancy: The Key Quest, is a fantasy-adventure game that plunges players into an epic world where they must morph into powerful animals, and solve ancient puzzles to overcome dark forces threatening the realm.

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