An experienced 3D artist with a broad skillset and a love for creating varied, engaging assets across a range of game projects. Specialising in environment and prop design, with strong proficiency in 3DS Max and Adobe Substance Painter, and production experience in both Unity and Unreal Engine 5.
Over the course of an MSc in Game Development, I’ve contributed to everything from fast-paced microgames to larger-scale environments and boss arenas, these projects have sharpened my creativity, flexibility and efficiency. Recently, I’ve been exploring modular workflows to create optimised, game-ready assets that support streamlined production pipelines.